This is a new experiment of mine, and I want to know what you guys think of the start before I try pursuing it. The blade is based on Greek themes in a lot of ways (I'll translate the abilities if this ends up working out), and I'm hoping to make a group of related blades, one of which I've already started. Please tell me what you think.
The initial appearance is as a longsword with a depression running down the middle all the way to the tip of the blade. After release, the blade appears to crack, and despite the lack of any actual liquid in the blade, it appears to drip blood as though draining from the middle of the blade.
Haemorrhage Cessation: The user injects drug into them that increases blood coagulation to extreme levels, allowing any cut to be immediately sealed, and basically increasing the healing rate tremendously, ensuring that striking any organ except the brain is not deadly. The effects of using this drug are extreme. The propensity for the person to develop internal hemorrhaging goes up over time, and therefore their stamina is vastly reduced.
Promethius’s Shackles: This ability creates shackles around the wrists and ankles of the wielder. These shackles have 6 holes equidistant from each other all around the bands. Each of these holes can release a jet of powerful light that can push the user’s limbs faster than they could possibly manage otherwise. This ability is extremely difficult to control. Upon contact with an opponent, the shackle rotates quickly as all of the holes eject a stream of light, causing the contact to have far more kick than would otherwise occur.
In all bankai abilities except “Lost Soldier,” the sword disappears. Shikai abilities persist only as long as the blade remains directly in the possession of the wielder, so only for this ability.
Lost Soldier: The Equivocal (this is the default bankai) – A thick black line appears to extend on the ground from the opponent to the wielder, continuing past both for an extremely long span. The line will stay in place the entire fight, and will not move with either combatant. Stepping on the line causes them to remain as they currently are. Stepping over the line in either direction changes the rules. Stepping to the right swaps all fatigue between the wielder and the opponent as long as they are both on that side. On the left side of the line, all damage is swapped between the two combatants.
Bleeding Diamond: The Protector (used only when the wielder is attempting to protect a person or group of people) – This ability opens all wounds external to the wielder. As blood begins pouring out of the wound, it crystallizes as it comes in contact with the air, quickly covering the body in a dense diamond exterior. This form has highly reduced offensive potential, with very little striking potential, and makes it completely impossible to use all kido. The vast loss of blood to the wielder dramatically reduces stamina and weakens them. However, any and all kido attacks used against it are absorbed by the crystals, speed is intensely increased, and the armor is meant to absorb the highest level of physical strikes. Only pinpoint, precise attacks can break through any part of this armor.
Tartarus (where the Titans were banished to in Greek mythology): The Vengeful (used only when both the blade and the wielder loathe the opponent completely) – The ground beneath the feet of the two fighters plummets precipitously at blinding speed, coming to a stop in dank, gloomy pit, surrounded by a wall of bronze. The area is a mile square. The area has no ceiling, but instead seems to stretch out into endless night. The wielder plunges their fingers into their chest, causing all the wounds they had received in battle to instantly open while infusing them with a short acting boost of adrenaline that lasts 5 minutes, increasing their speed. A huge amount of blood comes out instantly, vaporizing on contact with the atmosphere and turning into droplets that surround the opponent. These droplets have no effect through the opponent or wielder directly touching them. When the wielder removes their fingers, their hands appear with webbed gloves of dried blood. The wielder can use these gloves to push the droplets onto the opponent, which then proceed to melt through whatever they touch and whatever that is attached to. Clothing can be removed that is touched by this before it reaches the skin, but once it touches skin, it will move through completely, making a hole the size of the droplet.
The initial appearance is as a longsword with a depression running down the middle all the way to the tip of the blade. After release, the blade appears to crack, and despite the lack of any actual liquid in the blade, it appears to drip blood as though draining from the middle of the blade.
Haemorrhage Cessation: The user injects drug into them that increases blood coagulation to extreme levels, allowing any cut to be immediately sealed, and basically increasing the healing rate tremendously, ensuring that striking any organ except the brain is not deadly. The effects of using this drug are extreme. The propensity for the person to develop internal hemorrhaging goes up over time, and therefore their stamina is vastly reduced.
Promethius’s Shackles: This ability creates shackles around the wrists and ankles of the wielder. These shackles have 6 holes equidistant from each other all around the bands. Each of these holes can release a jet of powerful light that can push the user’s limbs faster than they could possibly manage otherwise. This ability is extremely difficult to control. Upon contact with an opponent, the shackle rotates quickly as all of the holes eject a stream of light, causing the contact to have far more kick than would otherwise occur.
In all bankai abilities except “Lost Soldier,” the sword disappears. Shikai abilities persist only as long as the blade remains directly in the possession of the wielder, so only for this ability.
Lost Soldier: The Equivocal (this is the default bankai) – A thick black line appears to extend on the ground from the opponent to the wielder, continuing past both for an extremely long span. The line will stay in place the entire fight, and will not move with either combatant. Stepping on the line causes them to remain as they currently are. Stepping over the line in either direction changes the rules. Stepping to the right swaps all fatigue between the wielder and the opponent as long as they are both on that side. On the left side of the line, all damage is swapped between the two combatants.
Bleeding Diamond: The Protector (used only when the wielder is attempting to protect a person or group of people) – This ability opens all wounds external to the wielder. As blood begins pouring out of the wound, it crystallizes as it comes in contact with the air, quickly covering the body in a dense diamond exterior. This form has highly reduced offensive potential, with very little striking potential, and makes it completely impossible to use all kido. The vast loss of blood to the wielder dramatically reduces stamina and weakens them. However, any and all kido attacks used against it are absorbed by the crystals, speed is intensely increased, and the armor is meant to absorb the highest level of physical strikes. Only pinpoint, precise attacks can break through any part of this armor.
Tartarus (where the Titans were banished to in Greek mythology): The Vengeful (used only when both the blade and the wielder loathe the opponent completely) – The ground beneath the feet of the two fighters plummets precipitously at blinding speed, coming to a stop in dank, gloomy pit, surrounded by a wall of bronze. The area is a mile square. The area has no ceiling, but instead seems to stretch out into endless night. The wielder plunges their fingers into their chest, causing all the wounds they had received in battle to instantly open while infusing them with a short acting boost of adrenaline that lasts 5 minutes, increasing their speed. A huge amount of blood comes out instantly, vaporizing on contact with the atmosphere and turning into droplets that surround the opponent. These droplets have no effect through the opponent or wielder directly touching them. When the wielder removes their fingers, their hands appear with webbed gloves of dried blood. The wielder can use these gloves to push the droplets onto the opponent, which then proceed to melt through whatever they touch and whatever that is attached to. Clothing can be removed that is touched by this before it reaches the skin, but once it touches skin, it will move through completely, making a hole the size of the droplet.