Fable Club
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Source: Lionhead Studios
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Source: mobygames
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Source: mobygames
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posted by vagos
In Fable, a player's Hero has a measure of good অথবা evil alignment based on the Hero's actions. Good deeds award good points, which produce a positive alignment, while committing evil acts adds evil points, producing a negative alignment. Killing monsters অথবা saving villagers are acts of good, whereas killing innocents, breaking laws, অথবা abusing a spouse will accumulate evil points. Consuming certain foodstuffs can also affect the Hero's alignment; for example, eating tofu will earn the hero positive points, while eating crunchy chicks (because crunchy chicks are assumed to be still alive) will...
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