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Viriijda gurrm প্রশ্ন

What's a trait আপনি would associate with "perfect game design"

Example A.K.A Wantas answer cuz why the fuck would Wanta ask a প্রশ্ন and not provide his own opinion like seriously wtf is with that shit?:

I প্রণয় it when the সঙ্গীত for a stage অথবা level or, if আপনি are insanely old, "board" is timed so that আপনি reach the end of the track at the same time as আপনি reach the end of the stagelevelboard. Like in Mario Odyssey. In the 2D portion where Pauline is singing, the person who I was watching actually wasn't dawdling অথবা going slow and they reached the end of the stage right when the song was at its end. I loved that shit.
 wantadog posted বছরখানেক আগে
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যেভাবে খুশী উত্তর

Mauserfan1910 said:
Gameplay.

The game has to be challenging. The Need for Speed series for example is too easy, it's just win after win after win. However, it has to be challenging without being frustrating. Call of Duty can be frustrating when the enemy throws a grenade and আপনি don't have the chance to escape, আপনি feel like you've been cheap shot দ্বারা the game design.

If it can be challenging without being frustrating, it's a good game
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posted বছরখানেক আগে 
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This is EXACTLY the kind of answer I wanted to see. Thank you. Could not agree আরো either
wantadog posted বছরখানেক আগে
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Puzzle games are a big example of this for me. A puzzle game with puzzles that are way too simple and easy অথবা ones that are so convoluted that they ruin the pacing of the game...
wantadog posted বছরখানেক আগে
THaSlimJim said:
ok i rlly like the whole "simple 2 play but hard 2 master" type stuff. like আপনি got all these simple mechanics nd moveset stuff but u can do so much w/ them mayb that the developrs didnt even mean.
since u brught up mario lmao the 3d mario games hav always been good at tht. like mario's moveset has like 5 moves but u can combine all those 2 do some rlly cool stuff. নিন্টেডো games r rlly good at that sort of নকশা nd i প্রণয় it.
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Riku114 said:
Usually a wonderful balance and mix of creativity, simplicity, and challenges. A really nice game নকশা would be both unique and challenging, but also not horrifically and excessively complex?

I dunno. I didnt particularly fully understand the প্রশ্ন but I like that balance

Like Nihiliumbra was great for its unique / creative game mechanic
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