snakeman অনুরাগী .3.
add a link
Older scp versions: because it was funny when 049 couldn't walk up stairs.
Older scp versions: because it was funny when 049 couldn't walk up stairs.
and ya know... Less things would kill you.
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I remember visiting this website once...
It was called Old versions of SCP-CB -
Here's some stuff I remembered seeing:
A place to discuss anything related to the game SCP:CB.
- added the option to select the graphics- and audio device in the launcher
- fixed the bug that occasionally stops the door from opening in the first room
- fixed the collision problems with the containment doors (glitching through the
floor when near the doors or getting stuck inside them)
- fixed the bug that made it possible to walk through walls in the first room
- fixed some bugs that occurred when starting a new game after dying
- some of the items sometimes stayed in the inventory
- gas mask stayed on if it was equipped in the previous game
- the rapid blinking caused by smoke stayed for a while in the
- saving system works now, though there are still probably some bugs in it
- fixed some typos in the code, not sure if they were causing any actual
- fixed the bug that made it possible duplicate the SCP-420-J
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
- better lighting, moving objects are now lit properly
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- fixed a bug that prevented the screen from going black when blinking with
- fixed a bug that disabled collisions with some objects
- added the options to disable the HUD and/or the bump mapping
- the maintenance tunnel is now back, scarier than ever
- the distance of the camera fog now changes depending on the amount of light
- fixed the bug that stopped the player from blinking when holding a paper
- the player can no longer move faster by holding two movement keys at the same time
- fixed the bug in the intro sequence that prevented the guard from shooting the player
- fixed the levers and buttons in 106\'s containment room
- fixed the bug that blocked the doors of the elevators to the maintenance tunnel
- SCP-106\'s recall procedure finally works (even though the voice acting is still missing)
- GATE B and multiple endings. So now it\'s possible to get out and BEAT THE GAME.
- Mobile Task Force groups whose job is to clear the facility of the escaped
SCPs and other potential hazards (they still need some tweaking and their AI may
- some new rooms (including the silo of the Omega Warhead)
- it shouldn\'t generate maps that are impossible to get through anymore
- no more of those black "fake walls"
- SCP-106 uses an A*-based pathfinding algorithm, so now it won\'t just float
- sound clips for the lure subject used in SCP-106\'s recall protocol
- some computer screens that you can click on and read
- a secret console command that has something to do with Halloween
- the map generator no longer makes those empty, black rooms
- fixed a bug in the aiming code of the MTF, now they won\'t miss 90% of the time
- activating the screen at Gate B shouldn\'t cause a memory access violation anymore
- fixed a texture bug and the keypads in the hallway above the maintenance tunnel
- there was a bug that caused the game to reload the sounds of the MTF every 5 or so
seconds, causing annoying twitching. Now they\'re loaded only the moment the MTF spawns.
- optimized map rendering a bit, should help with the FPS issues
- fixed the bug that crashed the game when opening the doors to Harp\'s or Maynard\'s office
- the lure subject can no longer appear outside 106\'s cell
- fixed the bug that caused the player to fall through the map when loading a new game
- fixed the bug that caused the player to fall through the map in the pocket dimension
- fixed a bug in SCP-079\'s containment chamber that made SCP-079 disappear and
caused random black walls and floors to appear in the chamber and other rooms.
- finding S-NAV Ultimate now affects the [REDACTED] in [REDACTED]
- Improved intro sequence (still a work in progress)
- Better Class D models, although they\'re still just placeholders
- Improved MTF AI. Now they head to the last location the player was spotted in, and
start randomly searching for him. They\'ll also try to recontain SCP-106 when they
- An injury/bloodloss system, so now it\'s possible (although hard) to survive being
shot. Gunshot wounds make you bleed, and losing too much blood eventually kills you.
Injuries can be healed with first aid kits, but it takes some time (so you can\'t just
start bandaging a wound while you\'re being shot at) and a regular first aid kit
won\'t heal you completely. The degree of the injuries depends on which part of your
- Type "injure [0-5]" in the console if you want to check out the injury system
- Ballistic vests which reduce the damage taken from gunshots
- Some changes to SCP-173\'s AI - now it will move around the facility more actively
- A subtle "zoom effect" when you\'re looking at SCP-173 or SCP-106
- A console command for spawning items (spawnitem [the name of the item])
- ...And a last minute addition, SCP-096. It\'s using a placeholder model made by
- fixed the bug that crashed the game when equipping a navigator or a radio
- fixed a bug that caused severe framerate drops when SCP-096 was unable to
- putting the first aid kit in SCP-914 on Very Fine no longer crashes the game
- significantly reduced loading times when loading a game after dying
- some minor bugfixes at Gate A (can\'t really tell more without spoiling)
- fixed the bug that caused SCP-106 to get stuck inside its containment cell
if you turned off the magnets after recontaining it. So now it\'s possible to
- fixed the "Femur breaker" -sign in 106\'s containment room
- fixed the decals that appear when SCP-106 spawns (so, the "cracks" are back)
- added some dead bodies here and there
- fixed the bug that caused some of the doors to close after opening them
- the checkboxes in the menu are now drawn properly even when using a lower resolution
- improved map generation algorithm - now the map is divided into three "zones"
("light containment", "heavy containment" and an office/research zone). Due to
this, the layout of the facility now makes much more sense: you won\'t be seeing
a toilet or an office next to the containment chamber of a Keter-level SCP anymore.
- scenes where you\'ll witness the staff trying to escape the facility with
- an event where SCP-096 gets to do more than just sit on the floor
- ambient sounds that are played near specific objects/areas, such as the sound of
dripping water near a pipe or a quiet humming sound near a ventilation shaft
- some optimization to 096\'s AI, it shouldn\'t cause FPS drops as much as before
- SCP-173 model with heavily reduced polycount (from ~14,000 to ~2,200)
- more security cameras placed around the facility
- fixed the bug that caused the player to get stuck inside the doors
- the viewable computer screens are now scaled up/down depending on the resolution
- the time and date of a save file is now showed in the "Load Game"-menu
- fixed the door buttons in the nuclear warhead room
- the MTF now react to SCP-173 and attempt to recontain it - still working on
- every death screen now has a short piece of text in it - some of them are excerpts
from reports describing where and in what condition was your body found, and some
are quotes from Foundation personnel who are cleaning up the mess left by the
- some minor tweaks to the PD\'s background ambience and wall textures
- little additions to the tesla gate rooms (a warning sign and a light that shows
- removed the "wobble effect" from 096\'s panic animation
- a minor layout change to the room after the intro sequence
- the method for checking whether the player is looking at SCP-096\'s face is now
more accurate; looking at its feet shouldn\'t trigger it anymore
- fixed the bug that occasionally caused some rooms to overlap with each other
I just copied this from the old thread and v0.3.2 wasn\'t listed there. It\'s now added.
I can no longer access my mediafire account for some unknown reason, that\'s why there isn\'t more versions up, sorry about that regalis.
EDIT: Well I just got it back, it was all a misunderstanding as what I was told, but the new links should be up soon, I am also uploading 0.3.2 to it even though you already have a link there, you can use the 0.5.1 as a mirror if you\'d like Regalis.
Sorry to double post but I got the even newer one up for you regalis for you to use as a mirror.
In this situation no warning will be issued due to the context of this post, as you are attempting to gain important attention that is relevant to this topic.
(Mainly writing this as an example to both other Moderators and Forum users).
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.
Playing the earliest version, lol this is kind of fun. BUT HOLY SHIT HAS THIS GAME GONE FAR. And the facility doesn\'t look like a sewer.
Great, now I can have fun with 513-1 again! But I forgot, which update was he added in?
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